API Functions

Listed here are all API functions, along with instructions on how to use them.

Example code currently not implemented.

Service

require(API.Functions.Service):ForceCheckIn(Target, Type, overrideGamepass, Num)

Tries checking Target into a room. Ignores game pass requirements of the room type.

Arguments:

Player Target

String, Room Type Type

Bool, optional overrideGamepasswhen set to true, game pass requirements of the room type are ignored.

Room Number, optional Num

Returns:

Table of format {true, Instance Room} or {false, string errorCode}

Room is a folder containing all information about the given room. See Database section for more information.

require(API.Functions.Service):ForceCheckOut(Target)

Tries checking out Player Target

Arguments:

Player Target

Returns:

Bool Success

Doors

require(API.Services.Doors):OpenPlyr(Player, Door)

Sends a request to open a door on behalf of Player Player. It will close after the Timer for the specified door has elapsed.

Arguments:

Player Player

Instance Door model found in CheckMeIn.Doors.Rooms or CheckMeIn.Doors.Custom

Note that the door will only open if Player has permission to open it.

require(API.Services.Doors):Open(Door)

Opens the specified door. It will close after the Timer for the specified door has elapsed.

Arguments:

Instance Door model found in CheckMeIn.Doors.Rooms or CheckMeIn.Doors.Custom

require(API.Services.Doors):ToggleDnD(Room, newValue)

Sets the Do not Disturb value for room Room to newValue.

Arguments:

Instance Room

Bool newValue

require(API.Services.Doors):TogglePM(Room, newValue)

Sets the Private Mode value for room Room to newValue.

Arguments:

Instance Room

Bool newValue

Room Database

In this section, Instance Room is referring to the database entry of a room. To learn more about this, refer to the Database page.

Database

require(API.Services.Database):GetPlayerRoom(Player)

Finds the room of Player Player.

Arguments:

Player Player

Returns:

Instance Room or false if Player is not checked in

Room is a folder containing all information about the given room. See Database section for more information.

require(API.Services.Database):IsRoommate(Player, Room)

Checks whether Player Player is a roommate of Instance Room.

Arguments:

Player Player

Instance Room

Room is a folder containing all information about the given room. See Database section for more information.

Returns:

Bool isRoommate

require(API.Services.Database):GetAvailableRooms()

Gets a list of available rooms

Returns:

Table containing a Room instance for every available room

Room is a folder containing all information about the given room. See Database section for more information.

require(API.Services.Database):GetDatabaseEntry(roomDoor)

Finds the database entry (Room) from a room door model

Arguments:

Instance roomDoor this has to be a room door model, located in the Rooms folder.

Returns:

Instance Room or false if the specified room door is not valid.

Room is a folder containing all information about the given room. See Database section for more information.

Points System

require(API.Services.Points):AwardPoints(Player, dontRunFunction)

Awards Reward points to Player Player. Reward can be found in the Enterprise options ModuleScript. If dontRunFunction is true, the Function in the Enterprise options ModuleScript will not be fired afterwards.

Arguments:

Player Player

Bool dontRunFunction optional

require(API.Services.Points):GetPoints(Player)

Gets the current point value of Player Player.

require(API.Services.Points):SetPoints(Player, Amount, dontRunFunction)

Sets Player Player's points value to Amount. If dontRunFunction is true, the Function in the Enterprise options ModuleScript will not be fired afterwards.

Arguments:

Player Player

Bool dontRunFunction optional

Tutorial State

require(API.Services.Points):SetTutorialState(Player, newValue)

Sets the tutorial state of Player Player to newValue.

Arguments:

Player Player

Bool newValue

require(API.Services.Points):GetTutorialState(Player)

Returns the tutorial state of Player Player.

Arguments:

Player Player

Returns:

Bool completedTutorial

GroupService Cache

CheckMeIn 4.0 uses http requests to get up-to-date player ranks. These results are then cached by the system to limit the amount of http requests used.

Cache entries for individual players are removed automatically when they leave the game.

require(API.Services.Cache):ClearCache()

Removes cached calls that returned false, meaning players who were not authorized will be checked again after this function runs.

ClearCache() is automatically called by the system every 5 minutes.

require(API.Services.Cache):DeleteCache()

Removes all cached calls, meaning that all players will be checked again, even if they were authorized before.

require(API.Services.Cache):IsReceptionist(Player)

Checks whether Player Player has receptionist permissions, as set in your Options ModuleScript.

Arguments:

Player Player

Returns:

Bool isReceptionist

require(API.Services.Cache):IsStaff(Player)

Checks whether Player Player has staff permissions, as set in your Options ModuleScript.

Arguments:

Player Player

Returns:

Bool isStaff

require(API.Services.Cache):IsAuthorized(Player, customPermissions)

Checks whether Player Player is authorized based on the supplied customPermissions. This function can be used to get up-to-date ranks from players. The result will automatically be cached by CheckMeIn.

Arguments:

Player Player

DictionarycustomPermissions see custom permissions tab

Returns:

Bool isAuthorized

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