Database

CheckMeIn 4.0 uses an internal database to keep track of all rooms. Explained on this page is how the database is structed, and what you can do with it.

For each room in your game, a folder will be created. This folder contains all useful data about the room.

Each entry (Instance Room) contains:

  • ObjectValue Occupant contains the room owner or nil if the room is unoccupied

  • BoolValue DnD contains the do not disturb value of the room

  • BoolValue PrivateMode contains the private mode value of the room (allows only room owner and roommates to enter)

  • BoolValue Debounce this value is true while the room door is opened

  • NumberValue Number contains the room number of the room

  • StringValue Type contains the room type of the room

  • NumberValue Timer contains the timer value of the room (amount in seconds the door remains open)

  • ObjectValue Reference contains a reference to the room door model belonging to this room

  • Folder Roommates contains the list of roommates of this room (ObjectValues containing the Players)

To prevent unexpected behavior, do not change or add to these values directly through your own code. Consider them read-only. Use the supplied API Functions instead.

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