# Database

For each room in your game, a folder will be created. This folder contains all useful data about the room.

Each entry (Instance `Room`) contains:

* ObjectValue `Occupant`\
  \&#xNAN;*contains the room owner or nil if the room is unoccupied*
* BoolValue `DnD`\
  \&#xNAN;*contains the do not disturb value of the room*
* BoolValue `PrivateMode`\
  \&#xNAN;*contains the private mode value of the room (allows only room owner and roommates to enter)*
* BoolValue `Debounce`\
  \&#xNAN;*this value is true while the room door is opened*
* NumberValue `Number`\
  \&#xNAN;*contains the room number of the room*
* StringValue `Type`\
  \&#xNAN;*contains the room type of the room*
* NumberValue `Timer`\
  \&#xNAN;*contains the timer value of the room (amount in seconds the door remains open)*
* ObjectValue `Reference`\
  \&#xNAN;*contains a reference to the room door model belonging to this room*
* Folder `Roommates`\
  \&#xNAN;*contains the list of roommates of this room (ObjectValues containing the Players)*

{% hint style="warning" %}
To prevent unexpected behavior, do not change or add to these values directly through your own code. Consider them read-only. Use the supplied [API Functions](/checkmein-4.0/api-functions.md) instead.
{% endhint %}


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