Database
CheckMeIn 4.0 uses an internal database to keep track of all rooms. Explained on this page is how the database is structed, and what you can do with it.
Last updated
CheckMeIn 4.0 uses an internal database to keep track of all rooms. Explained on this page is how the database is structed, and what you can do with it.
Last updated
For each room in your game, a folder will be created. This folder contains all useful data about the room.
Each entry (Instance Room
) contains:
ObjectValue Occupant
contains the room owner or nil if the room is unoccupied
BoolValue DnD
contains the do not disturb value of the room
BoolValue PrivateMode
contains the private mode value of the room (allows only room owner and roommates to enter)
BoolValue Debounce
this value is true while the room door is opened
NumberValue Number
contains the room number of the room
StringValue Type
contains the room type of the room
NumberValue Timer
contains the timer value of the room (amount in seconds the door remains open)
ObjectValue Reference
contains a reference to the room door model belonging to this room
Folder Roommates
contains the list of roommates of this room (ObjectValues containing the Players)
To prevent unexpected behavior, do not change or add to these values directly through your own code. Consider them read-only. Use the supplied instead.