Getting Started
This guide will cover the basics of CheckMeIn's Plugin system.
CheckMeIn has a rich API that can be accessed through Plugins. Making a plugin is quite simple.
Create a ModuleScript under Workspace.CheckMeIn.Plugins
Name it what you want
Paste the following template into the script
return{
['Enabled'] = true; -- Is this plugin enabled?
['Function'] = function(API)
-- Your code goes here
end}At the start of the game, Function is called by the server, it will pass the API value which you can use to call API functions. To find out what functions there are, proceed to the next page.
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